Resume

๐Ÿ‘ค About

๐Ÿง‘ Iโ€™m Ryan Dunne, a Senior/Lead Technical Artist & Tech enthusiast based in the UK. Iโ€™m currently leading a team at PixelToys and also working on tools in my free time.

๐Ÿ‘ทโ€โ™‚๏ธ Previously I have worked at Yippee Entertainment and Team17 where Iโ€™ve directed on many projects such as; Overcooked, Golf With Your Friends, and Worms Rumble, which were released on all current and last generation platforms.

๐Ÿ”ฅ My passion is helping art departments realize itโ€™s full potential by: Relieving stress from artists, maximizing art creation time, creating clear workflows and pipelines, and hitting targets.

๐Ÿง  Research and guide teams through pipelines, solutions and methodologies to accomplish and accelerate goals.

๐Ÿ‘จโ€๐Ÿซ Support my team in all their endeavours and curiosity so they can be the best they can be, and guide them through the challenges faced as a Technical Artist.

๐Ÿค Bridge the gap between all departments including Engineers and Design to identify, evaluate, and develop features required for an incredible product.

๐Ÿ“ˆ Produce realistic roadmaps with long-term vision of the needs of the project, Art Department, and Technical Art Department.

๐Ÿ’ช More Details:

  • Department & team management
  • Research, evaluations, investigations, and implementation
  • Workflow, pipelines, and solutions
  • Project management, agile methodologies, time management, and project vision
  • Rendering, lighting, VFX, 3d art, shaders, and optimization
  • Automation, procedural generation, and tool creation

Experienced in: C#, Python, MayaPy, PyMEL, JavaScript, HLSL, Cg, Blueprints, Unity, Unreal Engine, Source Engine, CryEngine, Maya, 3DSMax, Substance, Quixel, Zbrush, Houdini, Photoshop, 3DCoat, Git, Perforce, PlasticSCM

๐Ÿ’ช Experience

Pixel Toys
1 year +

Lead Technical Artist

Full-time
Nov 2021 – Present
Leamington Spa, England, United Kingdom

About

Senior Technical Artist

Full-time
Mar 2021 – Nov 2021 – 9 mos
Leamington Spa, England, United Kingdom

– Lead a team Technical Artists
– Work with Directors and Stakeholders to deliver on a tight budget
– Roadmap, planning, scheduling
– Responsible for optimization and performance of projects
– Responsible for tools and pipelines
– Lighting and rendering

Team17
4.5 years

Head of Technical Art

Full-time
Jun 2020 – Mar 2021
Manchester, England, United Kingdom

– Lead a team of technical art
– Managing roadmaps, deadlines, and scheduling
– Responsible for performance/optimization on multiple simultaneous products
– Responsible for rendering/lighting on multiple simultaneous products
– Responsible for tools/pipelines on multiple simultaneous products

Lead Technical Artist

Full-time
Jun 2019 – Jun 2020 – 1 yr 1 mo
Manchester, England, United Kingdom

– Lead Technical Artist on multiple projects
– Optimization / Budgeting
– Shaders
– Automation tooling

Senior Technical Artist & Lead Artist

Full-time
Sep 2017 – Jun 2019 – 1 yr 10 mos
Manchester, England, United Kingdom

– Supporting artists with tools, solving problems, and helping understand software packages
– Tools for Unity, Unreal, and Maya (C#, Blueprints, Mel, Python)
– Shaders and FX
– Technical Documentation & Workflows and Pipelines

Technical Artist & Lead Artist

Full-time
Dec 2016 – Sep 2017 – 10 mos
Manchester, England, United Kingdom

– Gameplay programming in Unity and Unreal
– AR & VR
– Mobile, PC, Consoles

Yippee
2 years +

Environment Artist

Full-time
Jan 2015 – Dec 2017 – 2 yrs
Manchester, England, United Kingdom

– Worked on multiple games as an Environment Artist at Yippee Entertainment which were released on multiple platforms.
– I had to fulfil multiple job roles which included Level Design and QA.

Freelance
~3 years

Freelance Programmer & Artist

Self-Employed – Freelance
Mar 2014 – Dec 2016 – 2 yrs 10 mos
Manchester, England, United Kingdom

– Worked on multiple projects from video games to websites
– Frontend and backend of websites
– Created tools for a client studio
– AR virtual tour for estate agency

TripleOx Games
~ 3 years

Technical Artist

Founder & Full Time
Mar 2014 – Dec 2016 – 2 yrs 10 mos
Manchester, England, United Kingdom

๐ŸŽฎ Titles

  • Unannounced Mobile Game [coming soon] – Lead Technical Artist
  • Unannounced Top Down RPG [coming soon] – Head Technical Artist
  • ๐Ÿ”ซ Worms Rumble – Head Technical Artist
  • ๐Ÿฅ— Overcooked 2 – Head Technical Artist
  • ๐Ÿฅ Overcooked All You Can Eat – Head Technical Artist
  • ๐ŸŒ Hokko Life – Head Technical Artist
  • โ›ณ Golf With Friends – Lead Technical Artist
  • ๐ŸŒ‹ Golf With Friends Volcano – Lead Technical Artist
  • ๐Ÿ‘ฎโ€โ™‚๏ธ Golf With Friends Escapists – Lead Technical Artist
  • ๐Ÿ” Overcooked 2 Sun’s Out Buns Out – Lead Technical Artist / Lead Artist
  • ๐Ÿฐ Overcooked 2 Moon Harvest Festival – Lead Technical Artist / Lead Artist
  • ๐Ÿ”ฅ The Survivalists – Lead Technical Artist
  • ๐Ÿฉธ Commandos 2 HD Remastered – Lead Technical Artist
  • ๐ŸŽฟ Ski Jumping Pro Mobile – Senior Technical Artist / Lead Artist
  • ๐ŸŽฟ Ski Jumping Pro PSVR – Senior Technical Artist / Lead Artist / Programmer
  • ๐ŸŽฟ Ski Jumping Pro VR – Senior Technical Artist / Lead Artist / Programmer
  • ๐Ÿš— Chimpact World Rally – Senior Technical Artist / Lead Artist
  • ๐Ÿถ Paw Patrol AR App – Lead Programmer / Lead Artist
  • ๐Ÿช“ Hellion Towers (unreleased) – Lead Programmer / Environment Artist
  • ๐Ÿƒโ€โ™‚๏ธ Chimpact Run – Environment Artist
  • ๐ŸŽˆ Chimpact Pop – Artist
  • ๐ŸŽˆ Chimpact Pop 2 – Artist
  • ๐Ÿ‰ Chimpact Squash – Artist
  • ๐Ÿญ Jetpack Disco Mouse – Artist
  • ๐ŸŒˆ Rainbow Ruckus The Amazing World of Gumball – Artist / QA
  • ๐Ÿ”ถ Flatliners (unreleased) – Technical Artist / Environment Artist